Role Playing Games instill a false sense of achievement
It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform – to demonstrate their talent or intellect. Others see them as opportunities to master – to improve their skill or knowledge.
In childhood, it is remarkably easy to instill one orientation or the other. It all comes down to the type of praise you receive. If you perform well on a task and are told, “Wow, you must be smart!” it teaches you to value your skill, and thus fosters a performance orientation. But if instead you are told, “Wow, you must have worked hard!” it teaches you to value your effort and thus fosters a mastery orientation.
RPG’s, from the old school Ultima series, A Bard’s Tale or even Final Fantasy, it was obvious that time invested eqated to the character’s skill improvement. Most tasks eventually became repetitive chores that never came close to pushing the envelope of thought provoking. Modern Massively Multiplayer Online Role-Playing Games or MMORPG’s (muh-mor-pah-ga’s as
Just check out some videos on youtube if you don’t believe me.