EVE Online’s Rippling Effects of War on the Economy
====Epic Fleet Battles====
On Tuesday, Slashdot
Even if you’re familiar with MMO or Massively Multiplayer Online games, take note that Eve is unique in that character development, research and manufacturing, and just about all aspects of the game are based on real world time. This avoids the necessity to devote hours and hours at a time to ‘grinding’ since characters skills and item manufacturing continues to take place independent of whether or not you’re actually in the game or offline. But it also means there will be a period of time where raw materials used to build ships will be in high demand, and obtaining materials is the part of the game that actually takes real playing time.
Construction of a
What I haven’t seen covered directly is the fact that large scale battles resulting in huge loses of ships create a boom in the in-game economy. You may have read in history books about
The going prices in ISK (the fiat currency in Eve) for materials used to make ships and other items are set by the players. This makes sense since it’s real people buying and selling things to other real people. Supply and demand dictate the price, but just recently, there seems to be several vacuum cleaners in the market. Resources are being sucked up, causing prices to skyrocket as each day trudges by. Miners can be heard chatting on the local channels in space about the multitude of outstanding large quantity market orders. Players seem willing to pay higher and higher prices in order to obtain the raw materials of war in a short time frame. The faster the market turns over, the higher and higher the prices go. Would-be explorers or combat pilots are now finding lucrative employment as miners and transporters, whether it be as a freelancer or for corporations. The boom in mining has caused the going price for mining and transport barges to leap. The effects of war appear to ripple through the entire singularity.