EVE Online Planetary Interaction – Maximize Your Profit
My new Planetary Interaction guide for Incursion is here:
More useful sites:
Maximize your effort
You only get so much grid and cpu to work with. Make the most out of your extractors, processors, storage, and links. If you want to make a decent profit working with planets in high sec, go for the T3 products. T4′s are a lot of work shuttling product between planets, and T2 and under just isn’t worth the time. You would make more bank mining or doing missions compared to the basic stuff.
Create a T3 product on each planet type
Each planet has only tier three available. On lava planets, it’s Smartfab Units. Instead of trucking goods off of one planet and back onto another, you can build basic processors that feed 2 advanced processors which feed yet another advanced processor. You waste more grid/cpu on the processors, but for self-generating income, I really like this approach.
Launchpad > Storage Facility
Consider replacing your storage facility with a launchpad. The launchpad costs far CPU than the storage facility, but the power usage is the same. Power is the only factor here, so there’s basically no reason to use a storage facility when you can use the launchpad and get double the storage capacity.
Put your launchpad in the middle. If you put it on one end or the other, you’ll quickly run into the maximum link limit. If you put it in the middle, the furthest an extractor should have to jump to get to storage is 6 nodes, and that’s only when multiple extractors are linked together.
The shortest 3-way path is the center of the circle.
Draw lines connecting the three points, then draw the biggest circle inside the triangle that you can. The center of it is your best bet for a storage location.
It’s better to overload and upgrade a single link than to create a second one. But when you have just a few bits of energy left, any wasted on extra links won’t make any difference.
Create more extractors for the minerals that are LESS abundant. If you’re trying to produce any level of product, you’ll need to create equal amounts of each mineral required for the blueprint. There’s no sense in gathering five time as much Bacteria than Water if you’re trying to combine the two to make Test Cultures. You’ll just end up with stockpile of one and a deficiency of the other.
Route all minerals and products to your storage facility. Then route from storage to processor. This way you never waste any excess. There’s nothing worse than having 2999 out of 3000 units and having a ripe extractor finish its cycle. In that case, you may as well have only made 1 unit per cycle because the rest is sent to /dev/null. You may have to upgrade a few links, but if your put the processors close to the launchpad in the middle, the cost to upgrade is minuscule.